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    <title>Locative Media</title>
    <link>http://www.locative-media.org</link>
    <description>Check here for up-to-date postings on things we find interesting in locative media.</description>
    <dc:language>English</dc:language>
    <dc:creator>leslie.rule@locative-media.org</dc:creator>
    <dc:rights>Copyright 2009</dc:rights>
    <dc:date>2009-02-04T22:45:00Z</dc:date>
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    <item>
      <title>Twitter updates</title>
      <link>http://www.locative&#45;media.org/blog/twitter_updates</link>
      <description></description>
      <dc:subject>Blog</dc:subject>
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      <dc:date>2009-02-04T22:45:00Z</dc:date>
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    <item>
      <title>Washington DC: Locating African American Freedom and Culture</title>
      <link>http://www.locative&#45;media.org/blog/washington_dc_locating_african_american_freedom_and_culture</link>
      <description>We invite you to take a “geo” journey with us around Washington, D.C., a city built in no small part by slaves. We look at the deep roots of freedom and culture and the contradictions amidst this great American city. This is one project among many produced at National Black Programming Consortium&#8217;s New Media Institute &#8216;08.   It is best to experience this project by selecting the &#8220;View Larger Map&#8221; link.   View Larger Map</description>
      <dc:subject>Blog</dc:subject>
      <content:encoded><![CDATA[<p>We invite you to take a “geo” journey with us around Washington, D.C., a city built in no small part by slaves. We look at the deep roots of freedom and culture and the contradictions amidst this great American city. This is one project among many produced at National Black Programming Consortium&#8217;s New Media Institute &#8216;08. </p> <p> It is best to experience this project by selecting the &#8220;View Larger Map&#8221; link. </p> <p> <iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;msa=0&amp;msid=100462447729938185671.00045ca73611ec1d26cbc&amp;ll=38.889852,-77.012102&amp;spn=0.066455,0.071152&amp;output=embed&amp;s=AARTsJpgPsE3cVlB0BxaVyQG8BDxTuOFNw"></iframe><br /><small><a href="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;msa=0&amp;msid=100462447729938185671.00045ca73611ec1d26cbc&amp;ll=38.889852,-77.012102&amp;spn=0.066455,0.071152&amp;source=embed" style="color:#0000FF;text-align:left">View Larger Map</a></small> </p>]]></content:encoded>
      <dc:date>2008-12-19T03:18:01Z</dc:date>
    </item>

    <item>
      <title>Lastest Map</title>
      <link>http://www.locative&#45;media.org/blog/lastest_map</link>
      <description>View Larger Map</description>
      <dc:subject>Blog</dc:subject>
      <content:encoded><![CDATA[<p><iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;msa=0&amp;msid=100462447729938185671.00045bfa6a8ca92678315&amp;ll=38.889852,-77.012102&amp;spn=0.046765,0.072956&amp;output=embed&amp;s=AARTsJqSFh-MffHvUvtSQeDs2njsP2NtWQ"></iframe><br /><small><a href="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;msa=0&amp;msid=100462447729938185671.00045bfa6a8ca92678315&amp;ll=38.889852,-77.012102&amp;spn=0.046765,0.072956&amp;source=embed" style="color:#0000FF;text-align:left">View Larger Map</a></small> </p>]]></content:encoded>
      <dc:date>2008-11-21T04:24:00Z</dc:date>
    </item>

    <item>
      <title>Locative filmmaking with a cellphone</title>
      <link>http://www.locative&#45;media.org/blog/locative_filmmaking_with_a_cellphone</link>
      <description>Found art always has one foot in locative media in that it is linked to place and that link is not arbitrary. Why a piece of found art is here instead of there asks us to look deeply into and around the space we&#8217;re inhabiting. in turn, this connects us more closely to that space. This film by Jason van Genderen could be called &#8220;found typography,&#8221; and was shot on location entirely on a cellphone using the internal phone video camera. This film won first prize at Tropfest in New York.</description>
      <dc:subject>Blog</dc:subject>
      <content:encoded><![CDATA[<p>Found art always has one foot in locative media in that it is linked to place and that link is not arbitrary. Why a piece of found art is here instead of there asks us to look deeply into and around the space we&#8217;re inhabiting. in turn, this connects us more closely to that space. This film by Jason van Genderen could be called &#8220;found typography,&#8221; and was shot on location entirely on a cellphone using the internal phone video camera. This film won first prize at <a href="http://tropfest.com/" title="Tropfest ">Tropfest </a>in New York. </p> <p> <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ZrDxe9gK8Gk&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZrDxe9gK8Gk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> </p> ]]></content:encoded>
      <dc:date>2008-11-01T14:55:00Z</dc:date>
    </item>

    <item>
      <title>Dislocate</title>
      <link>http://www.locative&#45;media.org/blog/dislocate</link>
      <description>Sounds like a great conference. Full of locative media and augmented reality artists creating projects in and through Tokyo.  DISLOCATE 08  Dislocate is a project which examines the relationship between art, technology and locality. Designed to facilitate international dialogue between artists, researchers and the public. Dislocate encourages exchange and reflection upon our experiences and perceptions of the interplay between these elements.   Dislocate questions our notions of place and location in the face of perpetual motion through multifaceted environments. The velocity of this passage is accelerated through new technologies, but as a result how does this impact upon our encounter with place and our attempt to communicate this to elsewhere?</description>
      <dc:subject>Blog</dc:subject>
      <content:encoded><![CDATA[<p><img src="http://www.locative-media.org/images/article/dislocate.jpg" width="300" height="78" /> </p> <p> Sounds like a great conference. Full of locative media and augmented reality artists creating projects in and through Tokyo. </p> <blockquote><p><a href="http://www.dis-locate.net/" title="DISLOCATE 08">DISLOCATE 08</a> <br /> Dislocate is a project which examines the relationship between art, technology and locality. Designed to facilitate international dialogue between artists, researchers and the public. Dislocate encourages exchange and reflection upon our experiences and perceptions of the interplay between these elements. <br /> <br /> Dislocate questions our notions of place and location in the face of perpetual motion through multifaceted environments. The velocity of this passage is accelerated through new technologies, but as a result how does this impact upon our encounter with place and our attempt to communicate this to elsewhere?</p></blockquote>]]></content:encoded>
      <dc:date>2008-10-30T03:40:00Z</dc:date>
    </item>

    <item>
      <title>Golden Age of Cartography</title>
      <link>http://www.locative&#45;media.org/blog/golden_age_of_cartography</link>
      <description>A blog post on axismaps&#8217; website has brought to the fore the place that cartography holds in the world of mapping. Of the ideas articulated, the ones I found most valuable for my practice were: “pocketcasting”  and the simplier geo&#45;moblogging.&amp;nbsp; Following the trend of many fields, most geo&#45;apps assume a regal and righteous Do&#45;It_Yourself (DIY) mentality; there is no clear demarcation between those that make the maps and those that use the maps.   Sites like geocommons and www.openstreetmap.org have open data and as a &#8220;commons,&#8221; assumes that those that use publicly sourced data will also be those that contribute to it.</description>
      <dc:subject>Blog</dc:subject>
      <content:encoded><![CDATA[<p><img src="http://www.locative-media.org/images/article/geocommonslogo.jpg" width="300" height="100" /> </p> <p> <a href="http://www.axismaps.com/blog/" title="A blog post on axismaps">A blog post on axismaps&#8217; website</a> has brought to the fore the place that cartography holds in the world of mapping. Of the ideas articulated, the ones I found most valuable for my practice were: <a href="http://www.pocketcaster.typepad.com/" title="“pocketcasting” ">“pocketcasting” </a> and the simplier geo-moblogging.&nbsp; Following the trend of many fields, most geo-apps assume a regal and righteous Do-It_Yourself (DIY) mentality; there is no clear demarcation between those that make the maps and those that use the maps. </p> <p> Sites like <a href="http://www.geocommons.com/" title="geocommons">geocommons</a> and <a href="www.openstreetmap.org" title="openstreetampping">www.openstreetmap.org</a> have open data and as a &#8220;commons,&#8221; assumes that those that use publicly sourced data will also be those that contribute to it. </p> ]]></content:encoded>
      <dc:date>2008-10-29T13:22:00Z</dc:date>
    </item>

    <item>
      <title>Characteristics of Place&#45;based Learning, Pt 1</title>
      <link>http://www.locative&#45;media.org/mobile/characteristics_of_place_based_learning_pt_1</link>
      <description>Induction into Community Processes   Place&#45;based education draws students into both the economic life of their community but into its decision&#45;making processes. Why can&#8217;t schools turn leaning into a authentic learning experience who outcomes address important community needs.   How about a school week that is scheduled so that Tuesdays and Thursdays have students working in the community or in the field, with mobile devices in their back pockets. These devices are able to record data, send and receive information, they allow collective work and enable participation. So, on Mondays, Wednesdays, and Fridays these devices head back into any anything but typical classroom. Once student learn about their own watershed, they can then investigate rivers in other parts of the United States and the rest of the world. While students observe and test, they also contribute hands&#45;on work to restore riparian areas by pulling invasive species, such as Siberian &#8230;</description>
      <dc:subject>Place&#45;based Pedagogy</dc:subject>
      <content:encoded><![CDATA[<p>Induction into Community Processes </p> <p> Place-based education draws students into both the economic life of their community but into its decision-making processes. Why can&#8217;t schools turn leaning into a authentic learning experience who outcomes address important community needs. </p> <p> How about a school week that is scheduled so that Tuesdays and Thursdays have students working in the community or in the field, with mobile devices in their back pockets. These devices are able to record data, send and receive information, they allow collective work and enable participation. So, on Mondays, Wednesdays, and Fridays these devices head back into any anything but typical classroom. Once student learn about their own watershed, they can then investigate rivers in other parts of the United States and the rest of the world. While students observe and test, they also contribute hands-on work to restore riparian areas by pulling invasive species, such as Siberian &#8230;]]></content:encoded>
      <dc:date>2008-10-06T04:47:00Z</dc:date>
    </item>

    <item>
      <title>Locative Media: Place Runs Deep</title>
      <link>http://www.locative&#45;media.org/blog/locative_media_place_runs_deep</link>
      <description>Note: Reposted from IdeaLab, where I blog on Locative Media as a Knight News Challenge grantee.   What is it about place that runs so deep and holds so tight? Take a minute to think about one of your treasured places. And yes, you should probably close your eyes.   Jeremy Hight one the first locative media theorists, coined the term, &#8220;Narrative Archeology,&#8221; a concept which became a corner stone of locative media. It refers to the process of peeling back layers of a place, and finding the stories underneath. Sometimes, it&#8217;s all about history, sometimes it&#8217;s about culture. His recent writings have addressed the limiting notion that &#8220;locative&#8221; and location refer to definable points, usually described with co&#45;ordinal terms longitude and latitude. Jeremy asks why not include elevation, topography, other geographical data. Indeed, why not? On the street level, &#8230;</description>
      <dc:subject>Blog</dc:subject>
      <content:encoded><![CDATA[<p><i>Note: Reposted from <a href="http://www.pbs.org/idealab/2008/07/the-next-step-for-online-hyper.html" title="IdeaLab">IdeaLab</a>, where I blog on Locative Media as a Knight News Challenge grantee.</i> </p> <p> What is it about place that runs so deep and holds so tight? Take a minute to think about one of your treasured places. And yes, you should probably close your eyes. </p> <p> <a href="http://34n118w.net/," title="Jeremy Hight">Jeremy Hight</a> one the first locative media theorists, coined the term, &#8220;Narrative Archeology,&#8221; a concept which became a corner stone of locative media. It refers to the process of peeling back layers of a place, and finding the stories underneath. Sometimes, it&#8217;s all about history, sometimes it&#8217;s about culture. His <a href="http://www.fylkingen.se/hz/n8/ " title="recent writings">recent writings</a> have addressed the limiting notion that &#8220;locative&#8221; and location refer to definable points, usually described with co-ordinal terms longitude and latitude. Jeremy asks why not include elevation, topography, other geographical data. Indeed, why not? On the street level, &#8230;]]></content:encoded>
      <dc:date>2008-07-13T18:16:00Z</dc:date>
    </item>

    <item>
      <title>&#8220;Zoo Ranger&#8221; Tours at SF Zoo</title>
      <link>http://www.locative&#45;media.org/blog/zoo_ranger_tours_at_sf_zoo</link>
      <description>Zoo Ranger is a hand&#45;held, GPS&#45;triggered device that delivers an insider’s tour of the SF Zoo through audio and video.    This will allow visitors to go virtually &#8220;behind&#45;the&#45;scenes&#8221; at 25 of the most popular exhibits to experience keeper and animal interactions, witness behavior training, and enjoy animal enrichment sessions. And true to our testing culture, you&#8217;ll be able to test your wildlife knowledge with the interactive Zoo Trivia feature.</description>
      <dc:subject>Blog</dc:subject>
      <content:encoded><![CDATA[<p><a href="http://hercules.barzadventures.com/media/demos/SanFrancisco/SmallDemoSFZoo.swf" title="Zoo Ranger">Zoo Ranger</a> is a hand-held, GPS-triggered device that delivers an insider’s tour of the <a href="http://www.sfzoo.org/" title="SF Zoo ">SF Zoo </a>through audio and video. <img src="http://www.locative-media.org/images/article/zoo.jpg" width="320" height="213" /> </p> <p> This will allow visitors to go virtually &#8220;behind-the-scenes&#8221; at 25 of the most popular exhibits to experience keeper and animal interactions, witness behavior training, and enjoy animal enrichment sessions. And true to our testing culture, you&#8217;ll be able to test your wildlife knowledge with the interactive Zoo Trivia feature. </p> ]]></content:encoded>
      <dc:date>2008-04-01T07:46:00Z</dc:date>
    </item>

    <item>
      <title>The Locative Media Book Launch: We Tell Stories</title>
      <link>http://www.locative&#45;media.org/blog/the_locative_media_book_launch_we_tell_stories</link>
      <description>Penguin Books UK (in partnership with an Alternate Reality Gaming company SixtoStart ) has moved into locative media with a new digital fiction online game, We Tell Stories. Using Earth and Google Maps, some great English writers, including Toby Litt and Naomi Alderman, are reworking classic literature and “placing,” these reworked short pieces. I played it. But so far, I haven’t seen the true gaming feature, but it’s a first and it’s a great first try at creating a new product category. It is still an online game, I wish it were a truly located game…not the least of which because I’d love to “really” run around the British Museum.</description>
      <dc:subject>Blog</dc:subject>
      <content:encoded><![CDATA[<p><a href="http://www.penguin.co.uk/" title="Penguin Books UK">Penguin Books UK</a> (in partnership with an <a href="http://en.wikipedia.org/wiki/Alternate_reality_game company" title="Alternate Reality Gaming">Alternate Reality Gaming</a> company <a href="http://www.sixtostart.com/" title="SixtoStart">SixtoStart</a> ) has moved into locative media with a new digital fiction online game, <a href="http://wetellstories.co.uk/" title="We Tell Stories">We Tell Stories</a>. Using Earth and Google Maps, some great English writers, including Toby Litt and Naomi Alderman, are reworking classic literature and “placing,” these reworked short pieces. I played it. But so far, I haven’t seen the true gaming feature, but it’s a first and it’s a great first try at creating a new product category. It is still an online game, I wish it were a truly located game…not the least of which because I’d love to “really” run around the British Museum. </p> <p> <img src="http://www.locative-media.org/images/article/wetellstories.jpg" /> </p> ]]></content:encoded>
      <dc:date>2008-03-24T23:58:00Z</dc:date>
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